![]() Research and Innovation Research at Técnico is organised in 23 R&D units, with over 50 working groups, that pursue challenging research programmes.Īlumni and Partners Técnico offers its alumni a training offer that meets the requirements of the labour market.Ĭampus Life With three 3 campuses located in Lisbon, Oeiras and Loures, Técnico becomes a reality full of contrasts between the proximity of the Atlantic Ocean and the Tagus River as well as the center of Lisbon, providing this way an unique experience.Īll the public events occurring inside and outside Técnico You can check out my Patreon here.About Técnico Técnico is the largest school of Architecture, Engineering, Science and Technology in Portugal, involving a community of over 10,000 peopleĮducation Técnico offers over 80 academic programmes of 1st, 2nd and 3rd cycles with a strong investment in continuous training. Thankfully you don’t need to frag some Strogg to get there, all it takes is $1 to see this before it goes live. This was available one week early to people who support me on Patreon. All I’m saying is that mods need to make a comeback, damn it. Hell, most modern games don’t even have mod tools these days. That seems to be a lost art these days, with it happening once in a blue moon. Though, I still kinda miss this era where a bunch of modders would just make new levels for a game that would eventually get commercially released. Sadly Quake II wasn’t nearly as popular with unofficial expansions compared to its predecessor, and by 1999-2000, the concept of unofficial add-on packs were starting to fall out of fashion once the internet got more mainstream and there were easier methods to get new levels. Juggernaut definitely doesn’t live up to its name, that’s for sure. Hell, there’s custom Quake II levels that you can download off the net for free that are infinitely better than this, some of which I covered on this blog already. With all the pain I went through to get this to work, let alone play it, you’d be better off sticking with the official Mission Packs and Zaero instead, honestly. This looks more like a nightclub than a combat arena. If there’s a more painless way to do this, please let me know. ![]() Also, to make this work on modern source ports like YamagiQ2, I had to put everything in a pak file for the add-on using PakExplorer, otherwise YamagiQ2 wouldn’t recognize it. Meanwhile, A version on seems to have it but that requires knowing how to mount BIN/CUE files. I would not advise emailing or calling them for this. Much like previous add-ons – official and unofficial – the game offers you to shoot and gib monsters, grab keys and have a fun time, right? I wish this was true, as this is not the case with Juggernaut. It wasn’t until after I published that did a friend come and help me find a copy. Turns out it was a bit tougher finding a complete copy than I thought it would be, thus I put it aside and wrote about Zaero instead. But I had been curious about this add-on, so I started looking for a copy. Much like a lot of internet writing of that era, it’s really hard to go back to reading, especially since its creator Richard “Lowtax” Kyanka was an absolute piece of shit. I became familiar of this thanks to Something Awful, back when they used to “review” video games of dubious quality. The second of two unofficial add-ons, this came out around 1998 as a way to add more to your Quake II experience. Juggernaut: The New Story for Quake II – quite a mouthful – is an unofficial add-on for id Software’s space marine Strogg-killing shooter Quake II. “Headgames is in no way affiliated with id Software.” Gee, I never would’ve guessed. ![]()
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